Even though there’s not as much of it, the quality is right up there with Second Son’s and it does a nice job wrapping up some of the character’s loose ends. Fetch’s story unfolds throughout roughly 3 – 5 hours of missions and is told through in-game and motion comic story scenes, complete with voiceovers. A good chunk of the game’s virtual representation of Seattle exists, although the layout seems slightly different in places. Needless to say, there are no puppies and rainbows when the credits roll.įirst Light plays like a subset of inFamous Second Son. First Light explores Abigail’s dark past and allows her to come to terms with her neon light powers and not-so-bright situation. Fetch, along with her brother Brent, was homeless, drug addicted, involved with all the wrong people, constantly on the run, and to make things extra complicated, struggling to control her new found conduit powers. If you remember the character’s plot points in Second Son, you would recall that she has seen, and been through, a lot of shit. Either way, unlike Second Son, there is no karma system or moral choices to be made in First Light. Fetch’s story, which mostly takes place before the events in Second Son, still makes sense by itself. InFamous First Light can be described as side story DLC or a prequel expansion for inFamous Second Son, and even though it’s highly recommended that you play the original game first, it’s not a requirement. inFamous First Light (which is a standalone PS4 release that does not require a copy of Second Son) delves deeper into one of that game’s more interesting supporting characters - Abigail “Fetch” Walker, and helps to further flesh out the inFamous universe. Delsin was initially dismissed as a smug, cocky jerk, but once players understood some of the reasoning behind his actions, his attitude and worldview sorta made sense. InFamous Second Son ( our review here) was not only an enjoyable super power-infused action adventure game, it also told an interesting, and sometimes surprisingly dark, story.
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